Home » Learn Unity for 2D Game Development by Alan Thorn
Learn Unity for 2D Game Development Alan Thorn

Learn Unity for 2D Game Development

Alan Thorn

Published October 8th 2013
ISBN : 9781430262299
Paperback
316 pages
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 About the Book 

2D games are everywhere, from mobile devices and websites to game consoles and PCs. Timeless and popular, 2D games represent a substantial segment of the games market.In Learn Unity for 2D Game Development, targeted at both game development newcomersMore2D games are everywhere, from mobile devices and websites to game consoles and PCs. Timeless and popular, 2D games represent a substantial segment of the games market.In Learn Unity for 2D Game Development, targeted at both game development newcomers and established developers, experienced game developer Alan Thorn shows you how to use the powerful Unity engine to create fun and imaginative 2D games.Written inclear and accessible language, Learn Unity for 2D Game Development will showyou how to set up a step-by-step 2D workflow in Unity, how to build and import textures, how to configure and work with cameras, how to establish pixel-perfect ratios, and all of this so you can put that infrastructure to work in a real, playable game. Then the final chapters show youhow to put what youve already made to work in creating acard-matching game, plus youll learn how to optimize your game for mobile devices. What youll learn How to create a 2D workflow in Unity Customizing the Unity Editor How to generate atlas textures and textured quads Animation effects and camera configuration Handling user input Creating a game from start to finish Optimizing for mobile devices Who this book is forGame development students and professionals, indie developers, game artists and designers, and Unity developers looking to improve their workflow and effectiveness. Table of Contents 1. Unity Basics for 2D Games2. Materials and Texture3. Quick 2D Workflo4. Customizing the Editor with Editor Classe5. Procedural Geometry and Textured Quad6. Generating Atlas Texture7. UVs and Animatio8. Cameras and Pixel Perfectio9. Input for 2D Game10. Getting Started with a 2D Gam11. Completing the 2D Card Gam12. Optimizatio13. Wrapping Things Up